All right-hand weapons are magnetized and, to a degree, interchangeable. Three of the Knight configurations are possible. (To configure the Desecrator, the Reaper Chainsword will have to be replaced with the Warpstrike Claw.) The Nurgle-infected left “arm” is magnetized to the body and three left-side weapons are magnetized to the “arm”. The Smokestacks and Shoulder Pauldrons are magnetized to facilitate the removal of the Carapace to change/connect the battery, which is connected to an LED eye. I built the legs with the Balemace (tail) pelvis. Only the Abominant configuration uses the tail. It occurs to me; maybe I could have built the standard pelvis and magnetize the tail. Next time.
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KNIGHT ABOMINANT - Seen as especially blessed by the Dark Gods, Knights Abominant are suffused with warp energy. They unleash this power in terrifying waves, corrupting and mutating those nearby, and incinerating distant foes with blasts of volkite energy. In combat, they thrash coiling, warpwrought appendages, crushing anything that remains untainted.
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KNIGHT DESECRATOR - Knights Desecrator spare no living thing from their attacks. They possess potent mid- to close-range armaments capable of duelling enemy war engines and monstrous beasts, or annihilating hordes of lesser foes. They are also cruel taskmasters, snarling commands to War Dog followers that lope forwards at their sides.
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KNIGHT RAMPAGER - Knights Rampager storm into battle with maddened, metallic howls. They are bereft of discipline or restraint, and plough into the thickest fighting of a war zone with insane ferocity. With swipes of their monstrous reaper chainswords and warpstrike claws, they fight more like frenzied daemons than machines.
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WAR DOG STALKER - Only the most strong-willed of minor nobility have the mental fortitude to pilot a Stalker. Like pack alphas, they often lead other War Dogs in carefully planned attacks, harrying the foe’s flanks, butchering reinforcements and hunting down lone threats. They unleash salvoes of fire at range or in the heart of combat with deadly claw strikes.
WAR DOG KARNIVORE - Aggressive and bloodthirsty, Karnivores eschew the more potent ranged weapons of the War Dog chassis. They revel in causing bloody confusion and despair, seeking the visceral thrill that only close-quarters slaughter provides. As a result, many of their pilots fall to the open worship of one of the Chaos Gods.
WAR DOG BRIGAND - Between them, Brigands and their Fallen Noble pilots have become so enamoured of the skilful, ranged kill that they mostly disdain the chaos of close assaults. Some even swear dark pacts compelling them to slay potent foes with elegance, or else to purge war zones of all life with sweeping contempt.